Category: Product (page 1 of 2)

Sharing Oursky’s side projects and client projects. Topics can include product development processes such as wireframing, marketability tests, UX / UI design. They can be web development, mobile development, iOS, Android, serverless, BaaS, open source. We may also discuss tools such as Kubernetes, Travis CI.

A Guide to Web Design Process (With a Free Template)

In addition to our reputation for clean and sturdy code, Oursky is known for our thorough design process that produces products such as Cococolor and Artstack. In this post, we’re annotating  our internal web design guideline document for you to use.

We’ve refined this process of the years and going on our ‘don’t repeat yourself’ rule, we’d love to share our process transparently with you. These web design best practices are applicable for client and in-house products. Below, we’ll show you the web design for Skygear‘s sign up web portal (try our BaaS for free!).  to show you how we do things in-house.

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Why Side Projects Help Companies: 10 Ways it Helped Mine

Facebook Notification Chima Open Door

I got an e-mail in the middle of the night. I opened it to discover that the Android version of our Chima Open Door app was finished.

“As long as it’s not something your boss told you to do, the job gets done so fast.” Recently, I joked about one of our new side projects, Chima Open Door, on Facebook.

This post is about our latest side project, Chima Open Door, why I support my team to pursue their own projects, and how projects like this benefits Oursky as a company. Continue reading

5 Logo & Icon Tips for Visual Identity (With a Product Case)

Where do you start for visual identity? So much meaning is crammed into a name, logo, and 16 x 16 icon. If you want a quick review of some design principles, check this article on effective logo design. Today’s post is a transparent sharing piece  on how we developed the toaster logo for an Oursky in-house product, MakeAppIcon.

The first iteration of MakeAppIcon (MAI) was a simple web app that helps users make icons for various platforms. We were sick of resizing, so we created an app that would help us do that. We don’t get too hung up on names, so we just used something people could remember. People remember smart and short, or descriptive and obvious. We went with the latter, and with the name decided, we moved on to visual identity. Continue reading

5 Tips to Get Designer Friends and Make a Kick-Ass Product

Where does a great back-end solution go? Nowhere, without a front-end. So, you have two options: do it yourself, or get a designer to help. Designers probably seemed like a different species of human. Half of your previous encounters probably ended up awkward or hostile.

As a development team that’s grown from 4 people into a company with just shy of 40 members (with 4 in-house designers!), we at Oursky are happy to say it’s possible to love working together! Continue reading

Never Give Up with Buggy Pokemon GO

While everyone is enjoying Pokemon Go, our mobile app QA team couldn’t resist sharing how their Pokemon trainer adventure became a buggy app documentation venture…

1. Sometimes you think you can reach the target, but it’s actually really far.

 

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My A/B 4 Test Mistakes That Got Me a 37% Conversion

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Mistakes are things that get you closer to the right direction. When I first began as an intern at Oursky, I hadn’t even heard of A/B testing, but managed to get a 37% conversion rate on my third A/B test. In this post, I’ll share the three main mistakes and my learnings from that experience so you can avoid the pitfalls!

 

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How I Got 37% Conversion on My First A/B Test

When I first joined as a growth-hacking intern at Oursky, I was tasked with achieving a 40% conversion rate for A/B testing. Only, that was the first time I’d ever heard the term. Our company had just completed the app Shotbot, which helps developers submit screenshots to iTunes Connect in a few clicks. Of course, the next step was to promote it, and I had to learn the science of A/B testing on the job. It took three A/B tests before I hit a 37% conversion rate on Optimizely. In this post, I’m sharing my mistakes and learnings from each of my three trials.

 

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Lean Project Management: Field Notes from 8 Years of Development

As Will Rogers put it, “Even if you are on the right track, you will get run over if you just sit there.” It’s essentially a project manager’s (PM) job to both design the track for the team and make sure they get through it. When Oursky first started 8 years ago as a 3-person team, we were our own PMs. Since then, our company has expanded to a 40-person company with offices in Hong Kong and Taiwan, managing up to 15 projects at a given time. We pride ourselves on producing high-quality products, and we’ve not been afraid to evolve as our company has grown.

The key to our success today is project management. This post will share the 5 key things that our project managers do to lead teams that build great products and have fun along the way!

 

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Apple’s Best Music App of 2013 Was Outsourced: Jamn

Outsourcing vs insourcing

Are in-house apps always better than outsourced apps? No. Jamn, the musician’s multi-tool, selected as one of Apple’s Best of 2013 Apps in Europe and the Americas, was an outsourcing success at Oursky. In this post, we will share how we built this award-winning app using an MVP, fast iterations and proactive engagement with our client, MiQ Limited.

 

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4 Keys to Success in User Interviews

y combinator quote make something people want
Y Combinator’s How to Start a Startup stressed two important things that every entrepreneur and early-stage startup needs to focus on: 1) building your product and 2) talking to your users. For the latter, they even got Twitch’s founder Emmett Shear to talk about How to Run a User Interview and his past experience of starting a business without running user interviews (versus running user interviews for Twitch) in a video lecture.

 

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