I got an e-mail in the middle of the night. I opened it to discover that the Android version of our Chima Open Door app was finished.
“As long as it’s not something your boss told you to do, the job gets done so fast.” Recently, I joked about one of our new side projects, Chima Open Door, on Facebook.
This post is about our latest side project, Chima Open Door, why I support my team to pursue their own projects, and how projects like this benefits Oursky as a company. Continue reading
Where do you start for visual identity? So much meaning is crammed into a name, logo, and 16 x 16 icon. If you want a quick review of some design principles, check this article on effective logo design. Today’s post is a transparent sharing piece on how we developed the toaster logo for an Oursky in-house product, MakeAppIcon.
The first iteration of MakeAppIcon (MAI) was a simple web app that helps users make icons for various platforms. We were sick of resizing, so we created an app that would help us do that. We don’t get too hung up on names, so we just used something people could remember. People remember smart and short, or descriptive and obvious. We went with the latter, and with the name decided, we moved on to visual identity. Continue reading
Oursky has a lot of pixel lovers. Even though majority of our staff are developers, we take pride in our UI. In fact, our designers are perfectionists that not only design great front-end interfaces, they make sure our developers implement them properly.
Below, we’re sharing our internal design 101 guide that our designers created for developers. We hope it helps your implementation too! Continue reading
In order to have a strong technology startup, company culture is vital. Specifically, engineering culture is vital, no matter how small the team. A great engineering culture will not only attract top engineers, but also help keep them happy and productive to drive the company forward. Continue reading
Where does a great back-end solution go? Nowhere, without a front-end. So, you have two options: do it yourself, or get a designer to help. Designers probably seemed like a different species of human. Half of your previous encounters probably ended up awkward or hostile.
As a development team that’s grown from 4 people into a company with just shy of 40 members (with 4 in-house designers!), we at Oursky are happy to say it’s possible to love working together! Continue reading
While everyone is enjoying Pokemon Go, our mobile app QA team couldn’t resist sharing how their Pokemon trainer adventure became a buggy app documentation venture…
1. Sometimes you think you can reach the target, but it’s actually really far.